In reality, relationships don't impact gameplay all that much beyond increasing the happiness of students, but they go a long way toward adding colour to each campus. Placing benches, water coolers and other items around campus spurs the little androgynous students into friendship add in love benches, a romantic double bed, or a love trumpet (yes, you read correctly) and they'll take that friendship to the next level. That's aided by the friendship and romance system, one of the game's big new additions compared with Two Point Hospital - ideally university isn't a quick in-and-out like a hospital visit, after all students settle in for up to three years of study. The humour never gets tiresome and, somehow, it all combines to make you care about these tiny virtual people. Half the fun of the game is unlocking a new course to see what whacky classroom can be installed next and then just watching students in their silly costumes. It's there in the randomly generated names, the tannoy announcements that spout university clichés, the farcical animations of each student in class. There's endless enjoyment just in juggling the day-to-day - always a new room to build, students to help, teachers to train - but what really elevates Two Point Campus beyond a set of smartly interlinking systems is its charm. Then there's balancing tuition with entertainment: between classes students can join various clubs to provide buffs to their learning or walking speed, while student unions can host pop concerts, and lecture halls can screen films. It's all about balancing learning and fun That's done by adding marketing rooms to attract new students, but has to be balanced with looking after the existing ones, who'll need pastoral and medical care to make it to graduation. The main challenge is balance: build too much and hire too many staff and you'll quickly run out of money and be forced to take a pricey loan until more unwitting students join the chaos. The systems gradually layer up but never feel overwhelming, thanks to a lenient difficulty curve. Here's an introductory look at Two Point Campus. Students have their own needs which pop up in the form of mission requests: I need a party! I need a bookcase to study! I need a love bench! (More on that later). Staff need to be hired to teach, clean up, and keep students happy. Each campus begins as a blank slate of buildings ready to be filled with lecture halls, classrooms, dormitories, bathrooms, private tuition rooms, libraries, and more. The game's campaign is essentially an extended tutorial, each new level providing fresh challenges to explain core mechanics and systems, and serving as preparation for the endless customisable sandbox mode. The controls are reassuringly familiar, the art style bright, detailed and easily readable, and university life is accompanied by an appropriately 80s soundtrack for all the gossipy, John Hughes drama. ![]() ![]() The two games are near-identical in their approach: take something typically mundane and make a game of it, adding a healthy dose of oddball British humour. To those who've played spiritual predecessor Two Point Hospital, Two Point Campus will be very familiar. Availability: Releases 9th August on PC, PS4, PS5, Xbox One, Xbox Series X/S, Switchīefore that though, the basics. ![]() And with Two Point Campus, this gives me one ultimate objective: to create the ultimate fantasy music school. At university I spent as much time with the musical theatre society as I did studying for my actual music degree. At school I was the kid who never had a lunchtime or afterschool spare between choirs, orchestras, and jazz bands. Just as it did with Two Point Hospital, Two Point Studios has combined neatly overlapping management systems with an irrepressably oddball charm.
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